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Episode 4 – Fiery retribution and a threat ended

Our heroes formed a plan to to use Indra, Easthaven’s captain of the guard, as bait for the Ten Towns killer by removing his name from the lottery. Indra had volunteered for this role. He was then placed under covert surveillance.

Day 1: Yrso and Largo came upon a small mob forming around an empty kiosk in the marker – Torga’s scheduled caravan arrival was absent. The crowd was dispersed after Yrso informed them that Torga had gone north from Targos to serve Termalaine and Lonelywood. In the evening Lynaea noticed another flying snake tailing her but was unable to follow it.

Day 2: Yrso and Lynaea were present when a group of guards informed them that Dzaan has been apprehended for the murder of 4 adventurers. They decided to interrogate Dzaan and noticed a massive figurehead in the room leading to the town hall dungeon. Yrso determined the figurehead, carved of unknown obsidian-like material and shaped as a winged demon, was a desecrated item.

Dzaan was relatively forthcoming with the interrogation, expressing regret for being caught for his crimes due to too many witnesses. He urged Yrso and Lynaea to visit an obelisk in the deep wilds. An obelisk that the adventurers he hired and subsequently killed had died for discovering. The site of this place was marked on a map. He denied all involvement in the Ten Towns Murders.

In the evening, Largo attended a successful seance, where he was given the opportunity to ask the White Lady (The White Lady Inn’s namesake) a number of questions before the lady became impatient and shattered the windows before departing. During the seance Rinaldo was fully occupied by keeping the White Lady in the room, and could not ask his own questions, but Largo took the opportunity to ask the spirit about the ten towns killer. The white lady answered by writing in the fog on the windows:

Traveller Grows Impatient

False Friend

Betrays Route

Meanwhile, Lynaea surveilled the home of Captain Indra with Yrso, and when another flying snake was detected, she assumed the form of a squirrel and followed the snake to the home of Prudence – the secretary and clerk working in the town hall. Prudence was writing a note to Skaern, speaker of Targos, updating him on the progress of our heroes and expressing hope that they would find the killer.

After being notified with this information, Danneth and Indra decided to continue her employment in order to secretly keep tabs on her and other movements of the newly uncovered Zhentarim presence in ten towns.

Day 3: Begins with Dzaan being burned at the stake. While burning, he targeted Yrso who stands head and shoulders above any other Easthaven resident, and used Sending to implant a message in her mind: “Find the Obelisk”.

The lottery began immediately after. Beril Locksaw’s name was drawn, and Beril could not be found. He is a priest of Oghma who had divined the outcome of the lottery and fled the town to hide with family in Termalaine. Our heroes made the connection that Torga’s caravan must be connected with the murders, and made haste across the tundra to to find Beril.

During the journey, they encountered more awakened animals: a polar bear with 2 wolves. After subduing the threat, the polar bear begged for mercy, and was recruited as eyes in the wilderness to locate and recruit other awakened animals to find or fight against Ravisin.

In Termalaine, our heroes first visited Torga’s caravan, where she had a corpse on a sled prepped for a bounty exchange in Revel’s end for crimes committed in the south. She did not know Sephek’s whereabouts.

Beril was located in the home of his cousin. Our heroes warned him that a killer was hunting him, and were interupted when Sephek broke through the window and attacked. He revealed his confident and arrogant nature and prioritized killing his quarry rather than deal with the greater threat of our three heroes. It was still a difficult battle but once his weakness to flame was exploited he was subdued and destroyed, shattering into a pile of ice.

From here our heroes were free to pursue any of the many opportunities of adventure

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